Category Archives: ActionScript

StudioFPS – Foundation for an exciting journey

So, apparently 5 idle months since last post. Well, not really idle, Read on…

We had for the past few years engrossed ourselves in building and bettering our clients business so much that the time was ripe when we finally decided to brand ourselves new. Please accept our hearty welcome to our new website; I dearly hope that you enjoy to see the brand new face of Gateway’s Gaming website – www.studiofps.com

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A few things that one should notice (who have experienced the previous version) are: The new brand, logotype, interface, and experience promises a new beginning for the company and the Game development Team. It is major shift in perspective and in what Gateway proposes to you, our most precious asset. It is a shift in the approach, from mere provision of services and technology to the provision of Solutions that has come from years of experience within an industry that promotes the highest levels of scientific and creative imagination.

From the Logo Icon, that we took inspiration from MOMA (Museum of Modern Art) that sparks a child’s imagination, to the Logo Type with bold fonts that resemble the promise of Gateway’s commitment towards relationships, reliability, and credibility with our clients, to the site that uses latest technology and playful basic colors in a manner that relates to a Game interface and incorporates the most complex navigation converted into a simple interface, to the site usbaility that never lets a user to feel lost on the site, to the ease of connecting with us through contact options that are simple and available on all pages, as if prompting the prospects to initiate a call to action and finally the UI that is a breakthrough development and incorporates the latest in HTML5 and provides the users the best experience when accessed through a Tablet.

We don’t boast of being the best or the biggest, but when you Engage Us, You Realize the Real Next IT Behind the Show.

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2 teams, 6 members, 24 hours of live coding, 3986 lines of code… Super exciting – Being in top 3 can wait!

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2 teams from our side, comprising 3 members each, participated in IAMAI Appfest 2013 held @ IIM, Ahmedabad, from 26th July, ’13 to 28th July, ’13. First day was Talkathon – different discussion sessions. Second day onwards, there were 2 parallel tracks, viz. Hackathon and Challengathon. Hackathon allowed participants to register their own concept and team for a mobile app while Challengathon required participants to form their own team but had to choose from different concepts thrown by sponsor companies. Both tracks had a time limit of 24 hours live coding to submit the app. Results were announced on 28th July, ’13. Both of our teams  participated in Talkathon and Hackathon. Neither team made it to top 3 but the sheer experience of being into those moments and face the real pressure of competitive arena was way too enriching! It teaches a whole lot of stuff right from the conceptualization to execution and presenting it in front of such a huge crowd, and also broadens the vision to observe so many brilliant ideas been executed around!

I will not deny the fact that being in top 3 would have been special, but strongly believe that in such competitions nobody actually looses, they just don’t win. I am 100% sure of immense  learning the members would have collected and would definitely have a larger and positive impact in the way they approach software engineering. Being in top 3 can wait for some time, sooner or later we will be there!

Kudos for the effort… Happy coding team mates!

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New Features in Adobe Scout CC

While we are all waiting for the CC versions to hit pretty soon, find out from this video about couple of important updates which will be packed in Adobe Scout CC

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An update to AIR 3.8 Beta and Flash Player 11.8 Beta available on Adobe Labs

With a great addition of Rectangle Textures, updates to AIR 3.8 Beta and Flash Player 11.8 Beta are now available on Adobe Labs.

Rectangles textures are unique type of textures. Although they are 2D too, but doesn’t have mipmaps. Referencing to different areas of this texture has to be done through pixel values and most importantly, they have no power of 2 restrictions on their size.

Good addition. Grab them, and also check out the Release Notes.

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Chase has just begun..

It has been 2 years since my last post and so much has changed over this period. It all seems like a dream come true era. All these years I have been busy managing different projects, ranging from small to large; gaming to applications; web to desktop to mobile devices; not-so-successful to successful ones! All that coupled with rapidly changing paradigms of technology has kept me and my team on toes. What has not changed is the dedication & love for ActionScript and Adobe platform as a whole, irrespective of the amount of fuss around other so-called competing technologies. Recent MAX 2013 was such a joy to witness even offline, can’t imagine the exuberant feeling of onsite attendees!

From various perspectives, it has made my belief stronger that Adobe is indeed on right way in facilitating the creative platform for millions. Flash Platform, in specific, has gone through radical innovations in last 2 years. It is now, that I feel is the right time we can say this technology on path of becoming a matured one. Of course, there is lot to prove, offer and stand-out in this jungle, but it is here to stay and grow, much bigger than suspicious brains would have imagined!

So, here it is.. I am thrilled to be able to restart blogging. And this time, I promise to myself to make it continuous, more fun and more contributive.

As the first step, I have changed the blog name to FPS, which is becoming a buzzword for content acceptability on different platforms. And have changed the theme too!

At least a post in a week, not bad 😉

Catch you guys soon.

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A great new debugger tool for Flash, Flex and Air applications

I came across a really nice debugger tool to debug flash, flex and air applications at run-time. It is De MonsterDebugger This is by far the best debugging applications I have seen. It not only allows accessing all the properties and method of the objects inside the SWF, but also permits to manipulate the values and pass parameters to inbuilt object methods and custom methods.

The native flash trace can be replaced by the trace of this application and voila… you will be really surprised to see the innovative way of displaying the trace. It also features memory consumption which allows for better optimization and have a check on garbage collection.

The best of the all is it is open source air application. Once installed, it takes less than a minute to enable your flash,flex and air applications for the debugging, using this tool. Go check it out and you will not be disappointed.

Lee Brimelow has provided a fantastic introduction session on the tool and can be accessed here.

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A headstart to AS3

There is a very useful set of slides put up by Grant Skinner, for learning ActionScript 3. There are nearly 165 slides which houses a surprisingly in-depth knowledge about the latest version of AS. Few of the topics are real charm to know. Go get it from here.

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